I use the backwards design template (attached) to provide students with Project Based Learning opportunities within my library program. With the planning process, I consider the learning objectives for each day but also consider the goals students set for themselves during each Project Based Learning opportunity. Many of the projects I create have a component where students are setting daily goals for themselves and reflecting on those goals at the end of the lesson. It allows for students to make choices about their learning, and I find it raises engagement and provides an opportunity for students to advocate for themselves. The Project Based learning opportunities provides meaningful and authentic learning for students because they have a voice and a choice in what they learn, while exit tickets give me the opportunity to reflect on what the students have learned to engage them even more.
Here's a Backwards-Design Unit I used with my 5th graders to design a tiny house: https://goo.gl/2pG3cd
I came up with the design from one of John Spencer's Design Challenges: