Wednesday, February 24, 2016

Games in the Classroom

EdSurge released an interesting article about the division between teachers on the appropriateness of games in the classroom. Many of the arguments against "gamifying" include shortening students' attention spans and turning them into tech addicts. The article argues the following important points:

1) Games provide a safe environment for failure and learning from mistakes.
2) Games provide a way for students to collaborate and solve problems.
3) Games reach all types of learners (The article even provides specific games for certain types of learners).
4) Games provide a different way to learn for struggling students.

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