Session 4, Day 1: Gamification in your classroom
I've been trying to build in gamification into my tech classroom (and have a few teachers in my building who are curious).
http://bit.ly/leveleduplearn
Creating a game:
1) aesthetics
2) story development
3) mechanics
4) What type of tech will you use?
Story Tip:
-Goals, Obstacles, and Conflicts
-Simplicity & Transcendence
-Be consistent and accessible
Examples of Gamification in the classroom:
https://skellysites.wixsite.com/leveled-up-learning/veritas
Resources:
https://skellysites.wixsite.com/leveled-up-learning/resources
Showing posts with label Game-based learning. Show all posts
Showing posts with label Game-based learning. Show all posts
Monday, June 11, 2018
Wednesday, April 6, 2016
ClassCraft & Google Classroom
ClassCraft, a behavior management role playing game for your classroom, is now fully integrated with Google Classroom. It easily allows you to add classes from Google Classroom to Classcraft. I can't wait to get started with my 3-5 grade students.
Wednesday, February 24, 2016
Games in the Classroom
EdSurge released an interesting article about the division between teachers on the appropriateness of games in the classroom. Many of the arguments against "gamifying" include shortening students' attention spans and turning them into tech addicts. The article argues the following important points:
1) Games provide a safe environment for failure and learning from mistakes.
2) Games provide a way for students to collaborate and solve problems.
3) Games reach all types of learners (The article even provides specific games for certain types of learners).
4) Games provide a different way to learn for struggling students.
1) Games provide a safe environment for failure and learning from mistakes.
2) Games provide a way for students to collaborate and solve problems.
3) Games reach all types of learners (The article even provides specific games for certain types of learners).
4) Games provide a different way to learn for struggling students.
Tuesday, November 3, 2015
Makerspace Resources
Here's another fantastic resource for Makerpsaces, Coding, Video Game Creation, and Video Creation: Lewis and Clark Elementary School. Living up to their school's moniker as explorers!
Labels:
Coding,
Game-based learning,
Makerspaces,
Online Tools,
videos
Friday, May 8, 2015
Summer Learning
With summer vacation quickly approaching, parents and educators are working together to create learning opportunities for our students to prevent the "summer slide." Educational Technology and Mobile Learning released a few game based learning opportunities. I'm familiar with Minecraft, but this list also includes games for gaming consoles like Xbox and Playstation. Would you add anything to this list?
Thursday, May 7, 2015
Review Games
We've all created review games, usually in the form of jeopardy, to help students prepare for an upcoming assessment. What2Learn has created a way for teachers to use more than a jeopardy game. Users can create a Hangman style game, Q & A quizzes, Anagram games, Matching activities, Interactive word searches. Free Tech 4 Teachers has a full review of the What2Learn website.
Friday, March 20, 2015
Video Games for Learning
TeachThought just released 50 of the best Video Games for learning. They conducted their search using the following criteria: playability, cognitive load, and innovation. Would you add any to this list?
Thursday, February 19, 2015
Online Reading Program
Teach Your Monster to Read is a great example of game-based learning. Teachers can create free accounts for students, and the students are assigned a monster. They listen and read the sentences and move the monster according to what the sentence tells them. It's an excellent way for primary grades to practice sounds and reading full sentences during a game based exercise. Here's a full review from Free Technology for Teachers.
Tuesday, February 3, 2015
Math Apps for Fluency
Edudemic just released what they believe to be the best Math Apps for fluency. The list includes Operation Math, Free Graphing Calculator, and DragonBox Algebra 5+. Operation Math allows users to complete spy missions through math drills and is suited for ages 9-11. Free Graphing Calculator speaks for itself. It's a FREE graphing calculator which is typically a $150 purchase. DragonBox Algebra 5+ covers the basics of algebra: addition, division, and multiplication. Users must manipulate cards to isolate DragonBox just like isolating X to solve an equation. Dragon Box is heralded as the "perfect example of game-based learning." Read a full review of all 3 apps on Edudemic.
Subscribe to:
Posts (Atom)